

Its just personal evidence but i see more and more indie games using UE5 and a lot of them run like shit. Most games dont need real time lighting, global illumination, software or hardware raytracing based solutions etc. But instead of baking that stuff once onto textures like its 2004 on the developers rig we now have indie titles with artstyles and visuals which were achievable 20 years ago but done with bleeding edge graphics technologies which dont even run well on modern mid tier GPUs.
Dont get me wrong we still have tons of indie titles which run on a potato. But more hardware demanding titles really picked up recently even in the indie space.


Is this a screenshot of Imessage, which was printed out on physical paper, which was photographed in a shitty angle, which was projected onto a screen, which was again photographed and then for whatever reason superimposed on a stockimage of a laptop with a dslr on the side?