

Thanks for your reply, and I can still see how it might work.
I’m curious if you have any resources that do some end-to-end examples. This is where I struggle. If I have an atomic piece of code I need and I can maybe get it started with a LLM and finish it by hand, but anything larger seems to just always fail. So far the best video I found to try a start-to-finish demo was this: https://www.youtube.com/watch?v=8AWEPx5cHWQ
He spends plenty of time describing the tools and how to use them, but when we get to the actual work, we spend 20 minutes telling the LLM that it’s doing stuff wrong. There’s eventually a prototype, but to get there he had to alternate between ‘I still can’t jump’ and ‘here’s the new error.’ He eventually modified code himself, so even getting a ‘mario clone’ running requires an actual developer and the final result was underwhelming at best.
For me, a ‘game’ is this tiny product that could be a viable unit. It doesn’t need to talk to other services, it just needs to react to user input. I want to see a speed-run of someone using LLMs to make a game that is playable. It doesn’t need to be “fun”, but the video above only got to the ‘player can jump and gets game over if hitting enemy’ stage. How much extra effort would it take to make the background not flat blue? Is there a win condition? How to refactor this so that the level is not hard-coded? Multiple enemy types? Shoot a fireball that bounces? Power Ups? And does doing any of those break jump functionality again? How much time do I have to spend telling the LLM that the fireball still goes through the floor and doesn’t kill an enemy when it hits them?
I could imagine that if the LLM was handed a well described design document and technical spec that it could do better, but I have yet to see that demonstrated. Given what it produces for people publishing tutorials online, I would never let it handle anything business critical.
The video is an hour long, and spends about 20 minutes in the middle actually working on the project. I probably couldn’t do better, but I’ve mostly forgotten my javascript and HTML canvas. If kaboom.js was my focus, though, I imagine I could knock out what he did in well under 20 minutes and have a better architected design that handled the above questions.
I’ve, luckily, not yet been mandated that I embed AI into my pseudo-developer role, but they are asking.
This is so me.
I live in a neighborhood with a school. Lots of children roam the streets. Presumably, they are taught to always look both ways, expect cars to misbehave, and otherwise look out for their safety. I haven’t heard of any injuries from cars.
I constantly watch cars, especially the oversized trucks, blow through stop signs, or accelerate to 35 mph on a 1/4 mile stretch of road with side street parking. It really boggles my mind when these same drivers then stop just before the school and drop their kids off to walk the rest of the way. Do you not understand that you put local neighborhood kids at risk from the driving you do, just to save a few moments of avoiding the actual car rider line? Where child safety is a priority.
“Nice stop!”
And then at night, delivery drivers blast through the area. Ignoring stop signs, driving excessively fast past parked cars. Kids live here, and they don’t always remember to look. Especially at dusk, when kids are still playing, but visibility is poor. These drivers gamble with three lives: the inexperienced child, their own, and that of the family that would grieve. For what? A few seconds?
Be nice to each other!!!