Pro@programming.dev to Technology@lemmy.worldEnglish · 1 year agoWhat was Radiant AI, anyway?blog.paavo.meexternal-linkmessage-square5linkfedilinkarrow-up127arrow-down17
arrow-up120arrow-down1external-linkWhat was Radiant AI, anyway?blog.paavo.mePro@programming.dev to Technology@lemmy.worldEnglish · 1 year agomessage-square5linkfedilink
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.sociallinkfedilinkEnglisharrow-up10arrow-down1·1 year agoProcedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom (1994) or Elite (1984) procedurally generated most of the entire game decades before Oblivion or Skyrim.
minus-squaretaladar@sh.itjust.workslinkfedilinkEnglisharrow-up4·1 year agoIn fact Daggerfall was almost nothing but quests and other content like that.
Procedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom (1994) or Elite (1984) procedurally generated most of the entire game decades before Oblivion or Skyrim.
In fact Daggerfall was almost nothing but quests and other content like that.